Choose Your System

Varsity or Advance?

Pitch calling — or the whole game?

Varsity keeps PerfectCall focused on the battery. You buy it once and own it.

Advance gives your staff more ways to communicate across the field — then adds charting, analytics, and the Battle Card. It runs as an ongoing platform.

Both get the call where it needs to go. The differences are how much of your game you want to run through PerfectCall, and how you pay for it.

The difference at a glance.

Feature Varsity Advance
How you buy it One-time purchase — you own it Ongoing platform license
Starting price $899 (Varsity 2) · $1,099 (Varsity 3) Quoted by package size
Annual payment to keep calling Yes — includes software, support, and protection
Warranty 1-year defect warranty included Covered while the license is active
Breakage protection Optional — DiamondCare or DiamondCare+ DiamondCare included
Pitch calling Yes Yes
Player devices Up to 3 Full-team configurations
Defense calls Yes
Offensive calls Yes
Position-specific assignments Yes
Coaches calling at once 1 Up to 3
Game charting Yes
Heatmaps & spray charts Yes
Matchup history Yes
Season analytics Yes
Battle Card Yes

Both systems include the Coach Tablet, Hub, player devices, and your custom playbook. Protection works differently: Advance includes DiamondCare with the license, while Varsity offers DiamondCare or DiamondCare+ as an optional plan on top of the included 1-year defect warranty.

If you want to call pitches, Varsity gets it done.

Not every program needs to put the whole game on a wrist.

Varsity gives the pitching coach everything needed to call the battery: pitch, location, and situational instructions, right from the Coach Tablet.

Up to three player devices keeps the system focused where many high-school programs need it most.

You buy it once, your program owns it, and you decide separately whether you want breakage protection.

Pick the call. Send it. Get back to baseball.

Explore Varsity →

When the call goes beyond the battery, go Advance.

This is where the products really separate.

A bunt defense is one play, but it is not one job. The shortstop may cover second while the second baseman covers first. Advance lets each player get the assignment that belongs to them from the same call.

The same goes for offense. Send the hitter the play. Send runners what they need. Let another coach handle those calls while the pitching coach stays on the battery.

More players. More coaches. More of the game.

Explore Advance →

Advance keeps what happened.

This is the other major difference.

Varsity gets the call to the field.

Advance lets your staff chart the game and turn those pitches into something useful later.

  • Where is this hitter doing damage?
  • What is getting him out?
  • Where is your pitcher commanding each pitch?
  • What happened the last time they matched up?

Heatmaps, spray charts, pitch history, command, tendencies, and matchup data build as you chart.

Then the Battle Card brings the useful part back to the Coach Tablet before you face them again.

Varsity helps you make the call.
Advance helps inform the next one.

Explore Advance →

Still not sure?

Tell us who you want to communicate with and how your staff calls a game.

We can usually tell you which version fits in a few minutes.

Request a demo